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Achieving these goals awards the Sim with a set number of aspiration reward points, that can be redeemed for aspiration rewards. Each milestone has multiple goals that must be achieved before the milestone can be completed. Players can monitor a Sim's progress towards completing their aspirational milestone on the aspiration panel. Some aspirations of the same type (such as ones pertaining to the Family category) share milestones if a Sim completes a milestone in one aspiration, then changes to another aspiration of the same type that shares the same milestone, the milestone is already marked as completed. Most aspirations have four milestones that must be achieved in order to complete the aspiration, the last of which they are named after. This Sim is the neighborhood Master Crafter! They can inspire Fabrication recipes in other Sims. This Sim is the Neighborhood Entrereneur! They like to take chances with investments and will not refuse handouts. Relationships with animals begin at higher values. The available bonus traits, and their associated aspiration types, are: Bonus traits are awarded to each type of aspiration, regardless of which specific aspiration is selected. Bonus traits are awarded to a Sim when their first aspiration is chosen even if another aspiration is later chosen, that Sim will continue to have the original bonus trait. Once an aspiration is chosen, the Sim will be awarded a bonus trait. Toddlers and younger do not have an aspiration. Child Sims must select special "grow up" aspirations unique to their age group. Take care, and happy simming!Ī huge, HUGE thanks to MizoreYukii, who was instrumental in helping me troubleshoot this mod and get it off the ground.In Create a Sim, or after growing up a Sim to the teen life stage, the player will be able to select from one of fourteen available types of aspirations. I welcome any further translations! You will need Scumbumbo's XML injector in order for this mod to function properly. Your experience with chronic illness is likely to be very different than mine, even if we have similar conditions, so this trait may not represent your personal experience.Ĭurrently the mod is available in English and Spanish. There are many different chronic illnesses and symptoms and I certainly could not encompass them all in one trait. I based this trait off my own experience with having mixed connective tissue disease (an autoimmune condition) and fibromyalgia (a pain disorder). They have 5 unique socials, and get whims to take naps, sleep it off, and treat sickness with medicine. They have a chance of having uncomfortable moodlets for overdoing it when engaging in physical activity, having an upset stomach after eating, and having a painful reaction to yoga.
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They get random moodlets for pain, feeling sick, and having cognitive dysfunction known as "brainfog." When this happens, logic skill is lowered until the moodlet expires. Sims with this trait become tired more quickly than other sims. This has made the trait more challenging, but also more realistic, and I welcome your feedback! There are new socials, several new moodlets, and I've altered the amount of need decay for energy, meaning your sim is going to need to sleep a lot more to maintain their energy levels. The first change is that the trait is now a personality trait versus a reward trait. You just have to learn to live with the symptoms." Update NoticeĪs of 9/30/21, I have done a complete overhaul of this trait.